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IKHWAN KIM
IKHWAN KIM
Dr. Kim, Ikhwan.
김익환
A landscape architect, investing in a virtual landscape as a new design field through various digital games. The followings are the main research topics.
- Virtual Landscape design methodology
- Human Cognition in VR, MR, and Virtual Landscape.
- Game level design
- Game design
For any contact,
iikimss3@gmail.com
Doctor of Engineering,
Graduate school of Culture Technology,
Korea Advanced Institute of Science and Technology
MLA. Master of Landscape Architecture,
Graduate School of Environmental Studies, Seoul National University
BA, Landscape Architecture, Kyung Hee University
Level design consultant. XLGames, NetMarble Monster. KRAFTONE, etc.
Certificated Police K9 trainer (US)
■ Career
2020 ~ Assistant professor. Landscape Architecture Department
Istanbul Technical University. Turkiye.
Level design consultant.
Reviewer, Digital Landscape Architecture.
Reviewer, A|Z ITU journal of the faculty of Architecture.
Reviewer, Games and Culture.
2018 2019 Researcher. Graduate school of culture technology, KAIST
Head designer, Homomimicus
Adjunct professor. Gachon University
Adjunct professor. KyungHee University
Freelance digital game consultant
2016 2017 Exchange Student, Game Design. CNAM_ENJMIN. (FR)
2015 Visiting Professor. Landscape Architecture. Gachon University
2013 2015 Design Consultant. XL Games
2013 Researcher. Graduate school of culture technology, KAIST
2012 Landscape Architect, Synwha landscape architecture environmental design consulting office
(Projects: Doosan Bears Baseball Theme Park design. Korean National Police University design)
CEO, GALA interior design office
2009 2011 Teaching Assistant, Research Assistant. Seoul National University
2008 Internship. Synwha landscape architecture environmental design consulting office
2006 Internship. Keechungsan arboretum
2004 2006 Field RTO. 6XX 19R ROK Army
■ Lecture History
2021.03. [Virtual Landscape Design Methodology]
Seoul National Univ. Graduate School of Environmental Studies
2020.11. [Virtual Landscape in Game Industry] Hankyung Univ. S Korea
[Beyond a tool: VIRTUAL LANDSCAPE] IDU SPAD' 2020
2019 Seoul National Univ. Graduate School of Environmental Studies
2018 Kyunghee Univ. , Cheongju Uni. , Gachon Univ.
2017 Netmarble Games, Joongbu Univ. , CNAM_ENJMIN (FR), Zero-One Craft
2015 Sangmyung Univ. XL GAMES
2014 Seoul National Univ. Graduate School of Environmental Studies
2013 Yeungnam Univ. , Gachon Univ.
■ Awards
2017 The best paper, Korea Institute of Design Research Society
The best presenter, Korea Game Society
2016 The best presenter, Korea Game Society
2012 The best paper, The Korean Institute of Landscape Architecture
2011 Summa cum laude_Graduate with Honor, The Korean Institute of Landscape Architecture
... etc
■ Papers / Conference / Patent
[Conference_poster] Zehera Bilcan and Ikhwan Kim. "Analyzing Human-Physical, Player-Virtual Landscape Interaction in Disaster Simulations Context" International Federation of Landscape Architecture (IFLA) World Congress 2024 Istanbul, September 5th 2024.
[Conference_poster] Yagmur Danisma and Ikhwan Kim. "VR Mirror Integration: Reducing Carbon Emissions Through Enhanced Communication Design" International Federation of Landscape Architecture (IFLA) World Congress 2024 Istanbul, September 5th 2024.
[Conference_presentation] Ceylan Sozer and Ikhwan Kim. "Coastal Erosion Mitigation: Relationship between Marine Vegetation and Erosion" International Federation of Landscape Architecture (IFLA) World Congress 2024 Istanbul, September 5th 2024.
[Conference_presentation] Ikhwan Kim, Azra Erhan, Rumeysa Oksuz, and Rana Ayoglu. "Earthquake Prediction Methodology based on Neural Network Model" International Federation of Landscape Architecture (IFLA) World Congress 2024 Istanbul, September 6th 2024.
[SCIE] Öksüz, Rümeysa Merve, and Ikhwan Kim. "Effects of Visual Cues on Depth Perception in Virtual Landscapes" Journal of Digital Landscape Architecture 9 (2024): 900-907.
[SCIE] Sözer, Ceylan, and Ikhwan Kim. "The Computational Methodology to Propose the Distribution of Marine Environment with Incomplete Data" Journal of Digital Landscape Architecture 9 (2024): 346-353.
[Conference] Azra Dilek Erhan and Ikhwan Kim. "Earthquake Prediction Methodology Based On Neural Network Model" SISA (International Symposium on Innovations in Scientific Areas), June 8th 2024.
[SCIE] Kim, Ikhwan, and Junghan Sung. "New proxemics in new space: proxemics in VR." Virtual Reality 28.2 (2024): 85.
[Conference] Afshar, Sepehr Vaez, et al. "LEVERAGING LANDSCAPE ARCHITECTURE AND ENVIRONMENTAL STORYTELLING FOR NEXT-GENERATION GAMING EXPERIENCES: A Holistic Approach to Virtual World Design." (2023).
[Conference] Zeynep Dugurt, and Ikhwan Kim. "Relationship Between Abandoned Open Spaces and PedestrianFlow: In a Case Study of ANTALYA" DAKAM (International Online Architectural Design Conference), May 19th 2023.
[SCIE] Zeynep Karaman, and Ikhwan Kim. "Virtual Landscape Design Patterns in Albion Online" Journal of Digital Landscape Architecture 8 (2023): 253-261.
[SCIE] Korkmaz, Suna, and Ikhwan Kim. “Investigating The Intersection of Wayfinding and Immersive Experience in Virtual Landscapes.” Eurasian Journal of Science & Engineering (2022): n. pag. Web.
[SCIE] Korkmaz, Suna, and Ikhwan Kim. "The Optimal D: H Ratio Assessment for Sense of Enclosure in Virtual Landscapes." Journal of Digital Landscape Architecture 7 (2022): 425-434.
[SCIE] Afshar, Sepehr Vaez, Sarvin Eshaghi, and Ikhwan Kim. "Pattern Analysis of Virtual Landscape within Educational Games." Journal of Digital Landscape Architecture 7 (2022): 435-442.
[SCIE] ROHANI, NIMA SHARAFI, and IKHWAN KIM. "URBAN DESIGN ANALYSIS OF NEW YORK CITY’S VIRTUAL MODEL-THE CASE OF TOM CLANCY’S THE DIVISION." Architecture and Planning Journal (APJ) 28.3 (2023): 37.
[Conference] Suna Korkmaz and Ikhwan Kim. "Investigating the Intersection of Wayfinding and Immersive Experience in Virtual Landscapes." International Conference on Architecture & Interior Design Education and Practice in Architecture. 2021.11.10.
[Conference] 새로운 공간 유형을 지닌 디지털 게임들에 대한 위계 -기대 시장성을 기준으로-. 한국조경학회. 2018
The Hierarchy for Digital Games with New Types of Virtual Landscape. Based on Expected Marketability. The Korean Institute of Landscape Architecture. 2018
[Conference] Kim, Ikhwan, et al. "The Expansion of Virtual Landscape in Digital Games Classification of Virtual Landscapes Through Five principles." the 17th International Conference on CAAD futures 2017. CAAD futures, 2017.
[Conference] 도면 중첩법을 활용한 가상경관 설계 방법론 - 디지털 게임 속 가상경관을 중심으로. 한국조경학회. 2017
Overlay Design Methodology for the virtual landscape design through digital games, The Korean Institute of Landscape Architecture. 2017
[Conference] 빅데이터를 활용한 통계적 접근으로서의 새로운 게임 유형의 제안. 한국 게임 학회. 2017
Proposing New Types of Digital Game with Stastic Approach. Korea Game Society 2017.
[KCI] 디지털 게임 내 가상경관 분류 기준 확립 및 대표 유형 산출. 한국 게임 학회. 2016
Virtual Landscape Classification Standards and Representative Types in Digital Games. Journal of Korea Game Society. 2016 Oct; 16(6): 19-28
[KCI] 비디오 게임 속 가상경관 분류 방법론. 디자인리서치학회
A Study on Classification on Virtual Landscape in Video Game. Design Research Vol 1. No. 1. 2016: 57-66
[Conference] 비디오 게임 속 가상경관 분류 기준 제시 및 유효성 증명-PC 및 콘솔 게임을 기준으로. 한국조경학회. 2016
Presenting and validating virtual landscape in video games-Based on PC and Console games, The Korean Institute of Landscape Architecture. 2015: 17-18
[특허] 디지털 게임 내 도면중첩식 가상공간 설계방법론
[Patent] Overlay design method for the virtual landscape in digital games.
[특허] 그 외 군사기술 관련 약 20건 이상
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